360 Photography in Public Service Training Applications

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This short course was created primarily for public service training instructors.

There is a quick 10 question comprehension quiz at the end along with several example videos and resources. Student are welcome to contact the instructor with any questions you may have and be sure to complete the rating and print the certificate at the end.

360 photography, or Virtual Reality is a brand new technology. As with any new technology, there are new things to learn and adapt to what we know.

VR 360 has advantages over regular video and photography, but there are also limitations. Applications provide opportunities well beyond the capabilities of regular video and photography, but require a different kind of thinking for a different kind of environment, ….and the rules are still being written.

That being said, let’s suggest a few rules for starters:

Rule 1: Keep objects out of the stitch points. That would be 90 degrees either side of the lenses.
Rule 2: Keep the camera steady (motion can create motion sickness)
Rule 3: Don’t expect the viewer to pay attention to things that are far away, like more than 30 feet from the camera’s “origin” point.
Rule 4: Don’t confuse 360 (single position spherical stills and videos with VR (Virtual Reality as in Microsoft HoloLens or Google’s Daydream) and AR (Augmented Reality, as in PokemonGo)
Rule 5: Establish the initial focus point, 6 to 10 feet in front of the mainfront lens is a good place to start, and then give the viewer time to explore the sphere of view.

There are more resources included with the video lesson.

And remember, the rules for 360/VR are still being written. Undoubtedly there will be rules relating to the potential for disorientation, motion sickness and other hazards. That’s just part of the challenge of 360 Virtual Reality. For example, some may experience slight disorientation immediately after using 360 headgear.

When executed perfectly, VR tricks your brain into thinking that what you see is real, on both a conscious and subconscious level. The human brain is sensitive below the level of conscious perception. If your VR game or application consistently shows frames of animation that are off by a few milliseconds, many people will feel ill effects. Will Smith – Culture  11.16.15.

Length: 8.5 minutes plus resource study items.
There is a short quiz at the end to confirm your understanding of the main concepts.

Section 1The Basics: What is VR-360?
Lecture 1
Section 2A Sample Exercise
Lecture 1
Section 3Online VR Examples
Lecture 1
Section Quiz
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